![]() ![]() And much like in that game, Structure in Sifu is a double-edged sword. It’s really quite similar to the posture system in Sekiro: Shadows Die Twice. Structure is essentially how much punishment you or your enemies can take before their guard is broken, and is represented by a bar that slowly fills up from yellow, to orange, to red, as you or an enemy take damage. Tying into that first tip is Structure, one of Sifu’s best gameplay mechanics. Plenty of mini and major bosses will weave low sweep attacks in with their regular combos, so stay alert and learn their patterns to ensure you’re avoiding in the right direction. ![]() The opposite applies to overhead attacks, which can be ducked under with L1 and down on the analog stick. Attacks that target your character’s lower body will require you to evade “upwards,” which is done by holding L1 and flicking the analog stick up. However, the mechanic isn’t without its depth. This is because avoiding grants a small invincibility window to your character, preventing them from taking damage while remaining right in your enemy’s face.Īvoiding is arguably your most powerful defensive tool, especially when you’re still getting used to the game. Swiping the analog stick in a direction while holding L1 will perform a quick evade which allows you to phase through most attacks. By holding L1, your character will enter the avoid stance. However, it’s equally easy to back yourself into a corner by doing this, or right into another enemy’s attack.Īvoiding, then, is an ideal halfway house between these two methods. Next up is dodging, which can create considerable distance between you and your opponents when you need a bit of breathing space.
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